head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A crafting life-sim about running a workshop in a post-apocalyptic town.

Optimization · Pure Optimization
Growing a floating base by solving resource chains and research order against scripted ocean threats.
My Time at Portia leans Optimization (Pure Optimization); Raft leans Optimization (Pure Optimization).
My Time at Portia leans a little harder on execution, though the gap is small.
My Time at Portia
Light combat and crafting timing.
Raft
Shark hook-attacks require minimal timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
NPCs follow scripts.
Raft
Shark and seagull AI are scripted with no player modelling
Raft leans a little harder on variance, though the gap is small.
My Time at Portia
Loot and gifts vary.
Raft
Island loot tables and resource drift introduce randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Workshop scheduling and commissions reward optimization.
Raft
Raft expansion, food chains, and research order are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.