head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A crafting life-sim about running a workshop in a post-apocalyptic town.

Optimization · Pure Optimization
A creative engineering sandbox where machines built from logic and bearings do the heavy lifting.
My Time at Portia leans Optimization (Pure Optimization); Scrap Mechanic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Light combat and crafting timing.
Scrap Mechanic
Basic movement and combat; building is unhurried.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
NPCs follow scripts.
Scrap Mechanic
Robot enemies are scripted and predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Loot and gifts vary.
Scrap Mechanic
Survival mode loot and world generation add some randomness.
Scrap Mechanic leans a little harder on optimization, though the gap is small.
My Time at Portia
Workshop scheduling and commissions reward optimization.
Scrap Mechanic
Logic gates, bearings and farm automation reward pure engineering.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.