head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A crafting life-sim about running a workshop in a post-apocalyptic town.

Optimization · Pure Optimization
A prequel horror story built on mirror-world traversal and disposable melee weapons.
My Time at Portia leans Optimization (Pure Optimization); Silent Hill: Origins leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Light combat and crafting timing.
Silent Hill: Origins
Breakable-weapon melee asks little precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
NPCs follow scripts.
Silent Hill: Origins
Enemies are scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Loot and gifts vary.
Silent Hill: Origins
Hidden layouts and mirror-world switches surprise once
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Workshop scheduling and commissions reward optimization.
Silent Hill: Origins
Weapon inventory and puzzle routes converge quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.