head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A crafting life-sim about running a workshop in a post-apocalyptic town.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
My Time at Portia leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Light combat and crafting timing.
The Outer Worlds
FPS-lite with time-dilation aim
The Outer Worlds leans a little harder on reads, though the gap is small.
My Time at Portia
NPCs follow scripts.
The Outer Worlds
Scripted enemies
My Time at Portia leans a little harder on variance, though the gap is small.
My Time at Portia
Loot and gifts vary.
The Outer Worlds
Loot rolls, dialogue check variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Time at Portia
Workshop scheduling and commissions reward optimization.
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.