head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based tactics game about positioning and managing action economy.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.
Narcos: Rise of the Cartels leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Narcos: Rise of the Cartels
Overwatch-style shots involve light aiming, not twitch
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Narcos: Rise of the Cartels leans a little harder on reads, though the gap is small.
Narcos: Rise of the Cartels
AI enemies follow scripted tactics, not adaptive
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Narcos: Rise of the Cartels leans a little harder on variance, though the gap is small.
Narcos: Rise of the Cartels
Hit chances and enemy actions add randomness
Paper Mario: The Thousand-Year Door
Audience and badge effects
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Narcos: Rise of the Cartels
Positioning and action-economy planning win battles
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.