head to head
Naruto Shippuden: Ultimate Ninja Storm 3vsWWE SmackDown vs. Raw 2007
Naruto Shippuden: Ultimate Ninja Storm 3 leans Execution (Competitive PvP); WWE SmackDown vs. Raw 2007 leans Execution (Competitive PvP).
Naruto Shippuden: Ultimate Ninja Storm 3WWE SmackDown vs. Raw 2007
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads5 vs 4
Naruto Shippuden: Ultimate Ninja Storm 3 leans harder on reads: PvP revolves around baiting substitutions from human opponents
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 4
WWE SmackDown vs. Raw 2007 leans harder on optimization: Move sets, hotspots and match-type knowledge reward study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

