head to head

Naruto Shippuden: Ultimate Ninja Storm 4 cover artvsProject: Playtime cover art

Naruto Shippuden: Ultimate Ninja Storm 4vsProject: Playtime

Naruto Shippuden: Ultimate Ninja Storm 4 leans Reads (Competitive PvP); Project: Playtime leans Reads (Competitive PvP).

EXECUTION5 /10READS6 /10VARIANCE2 /10OPTIMIZATION4 /10
Naruto Shippuden: Ultimate Ninja Storm 4Project: Playtime

Axis by axis

Execution5 vs 4

Naruto Shippuden: Ultimate Ninja Storm 4 leans harder on execution: Simple inputs; movement and substitution timing matter

Reads6 vs 6

Even - both lean on reads about the same.

Variance2 vs 4

Project: Playtime leans harder on variance: Map layout and toy part spawns are hidden each match

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Naruto Shippuden: Ultimate Ninja Storm 4

full breakdown

Project: Playtime