head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Competitive PvP
Anime arena fighter where managing the substitution gauge is the real duel.

Execution · Competitive PvP
Beloved PS2 wrestler combining fast arcade grappling with body-part damage and deep rosters.
Naruto Shippuden: Ultimate Ninja Storm 4 leans Reads (Competitive PvP); WWE SmackDown! Here Comes the Pain leans Execution (Competitive PvP).
WWE SmackDown! Here Comes the Pain leans a little harder on execution, though the gap is small.
Naruto Shippuden: Ultimate Ninja Storm 4
Simple inputs; movement and substitution timing matter
WWE SmackDown! Here Comes the Pain
Fast grapple chains and counter timing
Naruto Shippuden: Ultimate Ninja Storm 4 leans a little harder on reads, though the gap is small.
Naruto Shippuden: Ultimate Ninja Storm 4
Versus humans, baiting substitutions is the core game
WWE SmackDown! Here Comes the Pain
Versus play rewards predicting counter attempts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Naruto Shippuden: Ultimate Ninja Storm 4
Minor support-assist chaos
WWE SmackDown! Here Comes the Pain
Minor random elements in matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Naruto Shippuden: Ultimate Ninja Storm 4
Team composition and matchup knowledge
WWE SmackDown! Here Comes the Pain
Body-damage targeting and move knowledge are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Naruto Shippuden: Ultimate Ninja Storm 4 →
full breakdown
WWE SmackDown! Here Comes the Pain →