head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Team arena brawls testing mobile combo execution and reading enemy engages.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
Naruto to Boruto: Shinobi Striker leans Execution (Competitive PvP); Paladins leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
Naruto to Boruto: Shinobi Striker
Aerial movement and combo timing decide 4v4 skirmishes
Paladins
Hitscan aim and ability timing in firefights
Paladins leans a little harder on reads, though the gap is small.
Naruto to Boruto: Shinobi Striker
Human opponents fake engages and rotations constantly
Paladins
Human teams flank, bait ults, and adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Naruto to Boruto: Shinobi Striker
Some matchmaking and map objective randomness
Paladins
Card draft order adds mild run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Naruto to Boruto: Shinobi Striker
Class loadouts and jutsu matchups reward study
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.