head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Optimising terror combos against scripted victims to maximise a points score per level.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.
Naughty Bear leans Optimization (Pure Optimization); Planet Coaster leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Naughty Bear
Simple melee and chase inputs with low timing demands
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Naughty Bear
Victim bears run scripted panic routines, never modelling you
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Naughty Bear
Bear patrols add mild unpredictability per attempt
Planet Coaster
Guest mood noise is low and quickly mappable
Planet Coaster leans a little harder on optimization, though the gap is small.
Naughty Bear
Maximising scare-point combos per level is a solvable puzzle
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.