head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
Acclaimed basketball sim where playcalling and matchup reads decide online games.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
NBA 2K11 leans Execution (Grand Arena); Paladins leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
NBA 2K11
Shot-stick timing and dribble moves
Paladins
Hitscan aim and ability timing in firefights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K11
Human defenders bait and adapt possession to possession
Paladins
Human teams flank, bait ults, and adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K11
Shooting rolls add mild noise
Paladins
Card draft order adds mild run variance
NBA 2K11 leans a little harder on optimization, though the gap is small.
NBA 2K11
Playbooks, matchup exploits, and roster knowledge
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.