head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Shot-timing execution and play-calling prediction against human or scripted defenses.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
NBA 2K12 leans Execution (Competitive PvP); Paladins leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
NBA 2K12
Shot timing and stick handles decide possessions
Paladins
Hitscan aim and ability timing in firefights
Paladins leans a little harder on reads, though the gap is small.
NBA 2K12
Online opponents bait defenses and adapt play calls
Paladins
Human teams flank, bait ults, and adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K12
Shot RNG adds bounded noise to outcomes
Paladins
Card draft order adds mild run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K12
Play calling, rosters and matchup exploits are studied systems
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.