head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Shot timing and play selection against opponents adjusting to your tendencies.

Execution · Competitive PvP
An arcade hockey game testing puck control and prediction against opponents.
NBA 2K14 leans Execution (Competitive PvP); Wayne Gretzky's 3D Hockey '98 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K14
Shot release timing and dribble chains gate scoring
Wayne Gretzky's 3D Hockey '98
Skating, passing and shot timing decides plays
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K14
Online opponents counter your favourite plays
Wayne Gretzky's 3D Hockey '98
Human opponents juke and fake, demanding prediction
Wayne Gretzky's 3D Hockey '98 leans a little harder on variance, though the gap is small.
NBA 2K14
Shot RNG sways close possessions
Wayne Gretzky's 3D Hockey '98
Puck deflections and goalie outcomes add chaos
NBA 2K14 leans a little harder on optimization, though the gap is small.
NBA 2K14
Playbook knowledge and roster management reward study
Wayne Gretzky's 3D Hockey '98
Line management and play tactics run underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.