head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Shot timing and play-calling against opponents who scheme around your habits.

Execution · Competitive PvP
Simulation-styled WWE entry praised for its showcase mode and refined reversal-based combat.
NBA 2K16 leans Execution (Competitive PvP); WWE 2K19 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Shot-stick timing and dribble moves gate every possession
WWE 2K19
Reversal timing windows and combo execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Online opponents adjust defensive schemes against your tendencies
WWE 2K19
Human versus matches hinge on counter prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Shot RNG and card packs add bounded randomness
WWE 2K19
Slight randomness in pin kick-outs and AI
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K16
Playbooks, rotations and roster building reward deep study
WWE 2K19
Payback systems, move-set knowledge and MyPlayer builds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.