head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Shot-timing execution and play-reading against human defensive schemes.

Execution · Competitive PvP
The Wii U Smash that restored competitive pace and a huge roster of labbable kill confirms.
NBA 2K18 leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K18
Shot timing and stick handles decide possessions
Super Smash Bros. for Wii U
Perfect pivots and precise aerial spacing reward sharp hands.
Super Smash Bros. for Wii U leans a little harder on reads, though the gap is small.
NBA 2K18
Online, baiting defenders and reading schemes is constant
Super Smash Bros. for Wii U
Ledge-trap and landing-trap guessing against humans never converges.
NBA 2K18 leans a little harder on variance, though the gap is small.
NBA 2K18
Shot RNG and physics bounces add measured noise
Super Smash Bros. for Wii U
Tripping removed; only minor move RNG remains.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K18
Roster builds, playbooks and matchup hunting reward study
Super Smash Bros. for Wii U
Rage mechanics and kill-confirm percents are deeply labbable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.