head to head
Neither is simply harder - they are hard in different places. NBA 2K22 demands more variance; StarCraft demands more optimization.

Execution · Grand Arena
A basketball simulation blending mechanical shot-timing skill with strategic play-calling.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
NBA 2K22 leans Execution (Grand Arena); StarCraft leans Optimization (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K22
precise dribble moves and shot timing execution
StarCraft
APM and micro control ceiling is huge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K22
reading human opponents' defense and shot selection
StarCraft
scouting and predicting human opponent builds
NBA 2K22 leans clearly harder on variance.
NBA 2K22
shot variance and injury randomness
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
NBA 2K22
builds and playbook strategy are solvable
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.