head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
College basketball sim blending input timing with prediction against humans.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.
NCAA Basketball 10 leans Execution (Competitive PvP); Sea of Thieves leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NCAA Basketball 10
Shot timing, dribble moves and defense need stick skill
Sea of Thieves
Ship sailing and naval gunnery require hands
Sea of Thieves leans a little harder on reads, though the gap is small.
NCAA Basketball 10
Reading and countering a human opponent's offense matters
Sea of Thieves
PvP ship fights are pure mind games
Sea of Thieves leans a little harder on variance, though the gap is small.
NCAA Basketball 10
Shot outcomes and AI add measured randomness
Sea of Thieves
Server encounters, weather, loot vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NCAA Basketball 10
Playbook and roster management form a solvable layer
Sea of Thieves
Routes, loadouts, ship setups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.