head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Arcade driving that tests cornering execution over a small set of memorisable tracks.

Execution · Pure Mechanics
An open-world winter sports game testing trick execution and downhill control.
Need for Speed II leans Execution (Pure Mechanics); Snow leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed II
Cornering and throttle control decide every race
Snow
Controlling tricks, balance and landings is the lead skill
Snow leans a little harder on reads, though the gap is small.
Need for Speed II
AI racers follow rubber-banded scripts, not minds
Snow
Open-world solo play with no adaptive opponent
Snow leans a little harder on variance, though the gap is small.
Need for Speed II
Tracks are fixed; nothing meaningful is hidden
Snow
Terrain is fixed; minor randomness in events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed II
Learning six tracks' racing lines and car choice
Snow
Line choice and gear tuning reward planning for events
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.