head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Arcade driving that tests cornering execution over a small set of memorisable tracks.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Need for Speed II leans Execution (Pure Mechanics); Steep leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed II
Cornering and throttle control decide every race
Steep
Landing tricks and threading lines at speed is hands-first
Need for Speed II leans a little harder on reads, though the gap is small.
Need for Speed II
AI racers follow rubber-banded scripts, not minds
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed II
Tracks are fixed; nothing meaningful is hidden
Steep
Fixed terrain, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed II
Learning six tracks' racing lines and car choice
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.