head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An open-world street racer where execution and police-chase improvisation carry every run.

Execution · Practiced Mastery
An arcade-style American football sports game.
Need for Speed: Most Wanted (2012) leans Execution (Practiced Mastery); NFL QB Club 2002 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: Most Wanted (2012)
High-speed open-world racing rewards precise braking and line choice
NFL QB Club 2002
passing accuracy and timing controls are core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: Most Wanted (2012)
Autolog competitive ghosts are scripted benchmarks, not live opponents
NFL QB Club 2002
AI defense has limited real adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: Most Wanted (2012)
Police pursuits and traffic create unpredictable road state
NFL QB Club 2002
play outcomes involve randomized elements
NFL QB Club 2002 leans a little harder on optimization, though the gap is small.
Need for Speed: Most Wanted (2012)
Car upgrades and event selection follow a solvable progression path
NFL QB Club 2002
playbook and roster strategy is deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.