head to head
Need for Speed: No LimitsvsThe Simpsons: Hit & Run
Need for Speed: No Limits leans Optimization (Practiced Mastery); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
Need for Speed: No LimitsThe Simpsons: Hit & Run
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Need for Speed: No Limits leans harder on variance: Blueprint and part drops gate progress randomly
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

