head to head
Need for Speed: RivalsvsSymphony
Need for Speed: Rivals leans Execution (Pure Mechanics); Symphony leans Execution (Pure Mechanics).
Need for Speed: RivalsSymphony
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads2 vs 1
Need for Speed: Rivals leans harder on reads: AllDrive mixes human cops and racers in
Variance3 vs 4
Symphony leans harder on variance: Enemy patterns vary with your unknown music library
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

