head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Reflex-driven point-to-point racing through heavily scripted setpieces.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Need for Speed: The Run leans Execution (Pure Mechanics); Rage leans Execution (Practiced Mastery).
Need for Speed: The Run leans a little harder on execution, though the gap is small.
Need for Speed: The Run
Reaction driving through traffic and setpieces is the test
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: The Run
Rivals rubber-band on scripts, nothing to out-think
Rage
Enemy mobility is scripted animation, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: The Run
Scripted events surprise once, then are known
Rage
First-run unknowns in dungeons and loot.
Rage leans a little harder on optimization, though the gap is small.
Need for Speed: The Run
Checkpoint routes and car choice are quickly solved
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.