head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Reflex-driven point-to-point racing through heavily scripted setpieces.

Execution · Practiced Mastery
An open-world racer where vehicle handling across multiple disciplines carries the challenge.
Need for Speed: The Run leans Execution (Pure Mechanics); The Crew 2 leans Execution (Practiced Mastery).
Need for Speed: The Run leans a little harder on execution, though the gap is small.
Need for Speed: The Run
Reaction driving through traffic and setpieces is the test
The Crew 2
precise driving/flying/boating control
Need for Speed: The Run leans a little harder on reads, though the gap is small.
Need for Speed: The Run
Rivals rubber-band on scripts, nothing to out-think
The Crew 2
AI racers scripted, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: The Run
Scripted events surprise once, then are known
The Crew 2
weather and traffic add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: The Run
Checkpoint routes and car choice are quickly solved
The Crew 2
vehicle tuning and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.