head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
MMO street racing testing driving lines plus grindable car-build advantage.

Execution · Practiced Mastery
Managing air meter and shortcut routes at speed on memorised tracks.
Need for Speed: World leans Execution (Practiced Mastery); Sonic Riders leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: World
Racing lines, drift control and pursuit evasion reward clean hands
Sonic Riders
Air management, drift timing and shortcuts demand practiced hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: World
Human rivals in lobbies add slight positional prediction
Sonic Riders
Versus humans there is mild positional jockeying
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: World
Pursuit spawns and lobby skill add mild noise
Sonic Riders
Item and turbulence placement adds light randomness
Sonic Riders leans a little harder on optimization, though the gap is small.
Need for Speed: World
Car builds, powerups and route knowledge compound advantage
Sonic Riders
Gear choice and shortcut routes reward track study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.