head to head
WWE 2K20 asks more than Need for Speed: World, and the gap is reads.

Execution · Practiced Mastery
MMO street racing testing driving lines plus grindable car-build advantage.

Execution · Competitive PvP
Reversal timing and grapple guessing games in a famously buggy wrestling package.
Need for Speed: World leans Execution (Practiced Mastery); WWE 2K20 leans Execution (Competitive PvP).
Need for Speed: World leans a little harder on execution, though the gap is small.
Need for Speed: World
Racing lines, drift control and pursuit evasion reward clean hands
WWE 2K20
Reversal timing windows decide matches but inputs stay forgiving
WWE 2K20 leans clearly harder on reads.
Need for Speed: World
Human rivals in lobbies add slight positional prediction
WWE 2K20
Human opponents bait reversals and mix grapple choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: World
Pursuit spawns and lobby skill add mild noise
WWE 2K20
Notorious bugs add chaos; systems otherwise deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: World
Car builds, powerups and route knowledge compound advantage
WWE 2K20
Move-set knowledge and stamina management give an edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.