head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A prank-based puzzle game about sequencing traps against a scripted neighbor.

Optimization · Pure Optimization
A turn-based tactical strategy game set in the American Civil War.
Neighbours from Hell 2: On Vacation leans Optimization (Pure Optimization); The Bluecoats: North vs. South leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell 2: On Vacation
light timing on trap execution
The Bluecoats: North vs. South
turn-based tactical inputs, minimal reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell 2: On Vacation
neighbor follows scripted routine, not adaptive
The Bluecoats: North vs. South
scripted AI in campaign, not adaptive
The Bluecoats: North vs. South leans a little harder on variance, though the gap is small.
Neighbours from Hell 2: On Vacation
some randomness in reaction timing
The Bluecoats: North vs. South
random battle resolution elements
The Bluecoats: North vs. South leans a little harder on optimization, though the gap is small.
Neighbours from Hell 2: On Vacation
puzzle-solving trap sequences per room
The Bluecoats: North vs. South
tactical unit and formation optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.