head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.

Optimization · Pure Optimization
Bigger battlefields and war machines scale the trap-corridor formula to thousand-orc sieges.
Neighbours from Hell leans Optimization (Pure Optimization); Orcs Must Die! 3 leans Optimization (Pure Optimization).
Orcs Must Die! 3 leans a little harder on execution, though the gap is small.
Neighbours from Hell
Timing pranks between patrol windows
Orcs Must Die! 3
War scenarios add active combat pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
The neighbour loops a fixed routine
Orcs Must Die! 3
Fixed AI pathing, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Routine unknown on first attempt, then converges
Orcs Must Die! 3
Mission modifiers vary runs slightly
Orcs Must Die! 3 leans a little harder on optimization, though the gap is small.
Neighbours from Hell
Sequencing pranks for maximum combo rating
Orcs Must Die! 3
War machines and trap economics reward solved layouts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.