head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.

Optimization · Pure Optimization
A meditative physics puzzle about plotting efficient absorption paths while spending mass wisely.
Neighbours from Hell leans Optimization (Pure Optimization); Osmos leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Timing pranks between patrol windows
Osmos
Gentle propulsion nudges need patience more than twitch precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
The neighbour loops a fixed routine
Osmos
Solo ambient drift - no adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Routine unknown on first attempt, then converges
Osmos
Mote layouts vary slightly but physics are fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Sequencing pranks for maximum combo rating
Osmos
Planning efficient absorption paths while conserving mass is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.