head to head
Neighbours from HellvsPixelJunk Monsters 2
Neighbours from Hell leans Optimization (Pure Optimization); PixelJunk Monsters 2 leans Optimization (Pure Optimization).
Neighbours from HellPixelJunk Monsters 2
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
PixelJunk Monsters 2 leans harder on variance: Wave composition adds some unpredictability.
Optimization7 vs 8
PixelJunk Monsters 2 leans harder on optimization: Tower placement and upgrade paths are deeply solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

