head to head

Neighbours from Hell cover artvsPixelJunk Monsters 2 cover art

Neighbours from HellvsPixelJunk Monsters 2

Neighbours from Hell leans Optimization (Pure Optimization); PixelJunk Monsters 2 leans Optimization (Pure Optimization).

EXECUTION3 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
Neighbours from HellPixelJunk Monsters 2

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

PixelJunk Monsters 2 leans harder on variance: Wave composition adds some unpredictability.

Optimization7 vs 8

PixelJunk Monsters 2 leans harder on optimization: Tower placement and upgrade paths are deeply solvable.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Neighbours from Hell

full breakdown

PixelJunk Monsters 2