head to head
Neighbours from HellvsStormworks: Build and Rescue
Neighbours from Hell leans Optimization (Pure Optimization); Stormworks: Build and Rescue leans Optimization (Pure Optimization).
Neighbours from HellStormworks: Build and Rescue
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Stormworks: Build and Rescue leans harder on variance: Storm conditions and mission spawns vary each rescue
Optimization7 vs 8
Stormworks: Build and Rescue leans harder on optimization: Engineering capable vehicles in the editor IS the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

