head to head
Neighbours from HellvsSuperhot Prototype
Neighbours from Hell leans Optimization (Pure Optimization); Superhot Prototype leans Optimization (Pure Optimization).
Neighbours from HellSuperhot Prototype
Axis by axis
Execution3 vs 4
Superhot Prototype leans harder on execution: Time-stops-when-you-stop removes most twitch pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

