head to head
Neighbours from HellvsThrillville
Neighbours from Hell leans Optimization (Pure Optimization); Thrillville leans Optimization (Pure Optimization).
Neighbours from HellThrillville
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Neighbours from Hell leans harder on variance: Routine unknown on first attempt, then converges
Optimization7 vs 6
Neighbours from Hell leans harder on optimization: Sequencing pranks for maximum combo rating
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

