head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.

Optimization · Pure Optimization
Minimalist build-order puzzles defended with light real-time positioning.
Neighbours from Hell leans Optimization (Pure Optimization); Thronefall leans Optimization (Pure Optimization).
Thronefall leans a little harder on execution, though the gap is small.
Neighbours from Hell
Timing pranks between patrol windows
Thronefall
Kiting and positioning your lord at night takes modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
The neighbour loops a fixed routine
Thronefall
Waves are previewed and scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neighbours from Hell
Routine unknown on first attempt, then converges
Thronefall
Minimal randomness; wave compositions are shown
Thronefall leans a little harder on optimization, though the gap is small.
Neighbours from Hell
Sequencing pranks for maximum combo rating
Thronefall
Build order and perk loadouts decide every map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.