head to head

Neighbours from Hell cover artvsWorld of Goo cover art

Neighbours from HellvsWorld of Goo

Neighbours from Hell leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).

EXECUTION3 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
Neighbours from HellWorld of Goo

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

Neighbours from Hell leans harder on variance: Routine unknown on first attempt, then converges

Optimization7 vs 8

World of Goo leans harder on optimization: Tower structure and goo economy are solvable per level

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Neighbours from Hell

full breakdown

World of Goo