head to head
Neon SpacevsRuiner
Neon Space leans Execution (Practiced Mastery); Ruiner leans Execution (Practiced Mastery).
Neon SpaceRuiner
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Ruiner leans harder on reads: Enemy waves are fixed patterns.
Variance1 vs 2
Ruiner leans harder on variance: First-run unknowns in arena compositions.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

