head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
Hand-illustrated psychological horror about recurring nightmares, light on mechanics.

Optimization · Light / Casual
A guided noir investigation testing attention more than any skill ceiling.
Neverending Nightmares leans Optimization (Light / Casual); Nobody Wants to Die leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Neverending Nightmares
Slow walking with rare evasion moments
Nobody Wants to Die
Guided investigation scenes need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neverending Nightmares
Threats follow simple scripts
Nobody Wants to Die
The killer is an authored mystery, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neverending Nightmares
Unknown branching until explored
Nobody Wants to Die
Evidence is scripted-but-unknown until reconstructed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Neverending Nightmares
Learning enemy routes through repeating nightmares
Nobody Wants to Die
Reconstruction tools make deductions mostly guided
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.