head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A deep 3.5E optimization puzzle where prestige class chaining and feat synergies determine party effectiveness.

Optimization · Pure Optimization
A mythic-power fantasy where stacking mythic abilities and prestige chains produce near-godlike optimization results.
Neverwinter Nights 2 leans Optimization (Pure Optimization); Pathfinder: Wrath of the Righteous leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter Nights 2
Tactical pause negates twitch; positioning is deliberate not reactive
Pathfinder: Wrath of the Righteous
Real-time-with-pause eliminates any twitch skill requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter Nights 2
Companion AI and enemy scripting are fixed, non-adaptive routines
Pathfinder: Wrath of the Righteous
All enemies follow scripted AI; crusade campaign is deterministic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter Nights 2
Hidden enemy stat blocks and variable dungeon RNG create unknowns
Pathfinder: Wrath of the Righteous
Mythic ability unlock order and hidden enemy resistances add unknown layers
Pathfinder: Wrath of the Righteous leans a little harder on optimization, though the gap is small.
Neverwinter Nights 2
3.5E feat synergies and prestige class planning define optimal builds
Pathfinder: Wrath of the Righteous
Mythic path stacking and Lich-specific build chains reach absurd optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.