head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A deep 3.5E optimization puzzle where prestige class chaining and feat synergies determine party effectiveness.

Optimization · Pure Optimization
A faithful D&D 5E dungeon crawl where concentration management and class synergies define optimal parties.
Neverwinter Nights 2 leans Optimization (Pure Optimization); Solasta: Crown of the Magister leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter Nights 2
Tactical pause negates twitch; positioning is deliberate not reactive
Solasta: Crown of the Magister
D&D 5E turn-based rules fully automate dice; no twitch exists
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter Nights 2
Companion AI and enemy scripting are fixed, non-adaptive routines
Solasta: Crown of the Magister
All dungeon enemies follow scripted AI behaviour and patrol routes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter Nights 2
Hidden enemy stat blocks and variable dungeon RNG create unknowns
Solasta: Crown of the Magister
Roll randomness and hidden enemy positions add unknowns to each encounter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter Nights 2
3.5E feat synergies and prestige class planning define optimal builds
Solasta: Crown of the Magister
5E class synergies, concentration management and high-ground exploitation are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.