head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Free-to-play action MMORPG where gear progression eclipses moment-to-moment skill.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.
Neverwinter leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Neverwinter leans a little harder on execution, though the gap is small.
Neverwinter
Action-combat dodges and rotations, fairly lenient
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter
Light PvP modes exist
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter
Loot drops and enchant rolls
Paper Mario: The Thousand-Year Door
Audience and badge effects
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter
Gear-score grind and build optimization dominate
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.