head to head
NeverwintervsSoldiers: Heroes of World War II
Neverwinter leans Optimization (Pure Optimization); Soldiers: Heroes of World War II leans Optimization (Pure Optimization).
NeverwinterSoldiers: Heroes of World War II
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads2 vs 3
Soldiers: Heroes of World War II leans harder on reads: Human multiplayer adds prediction; campaign AI is scripted
Variance3 vs 2
Neverwinter leans harder on variance: Loot drops and enchant rolls
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

