head to head
NeverwintervsWartile
Neverwinter leans Optimization (Pure Optimization); Wartile leans Optimization (Pure Optimization).
NeverwinterWartile
Axis by axis
Execution4 vs 3
Neverwinter leans harder on execution: Action-combat dodges and rotations, fairly lenient
Reads2 vs 2
Even - both lean on reads about the same.
Variance3 vs 4
Wartile leans harder on variance: Card draws and combat rolls inject randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

