head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A soccer management sim about optimizing squad, finances and tactics over a career.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
New Star Manager leans Optimization (Pure Optimization); The Banner Saga leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
New Star Manager
Menu and tap input, no physical performance demand
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
New Star Manager leans a little harder on reads, though the gap is small.
New Star Manager
AI opponents follow systems, not adaptive mind-modelling
The Banner Saga
AI follows predictable threat-targeting logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
New Star Manager
Match outcomes and events carry meaningful randomness
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
New Star Manager leans a little harder on optimization, though the gap is small.
New Star Manager
Squad building, training and tactics are the solvable core
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.