head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A soccer management sim about optimizing squad, finances and tactics over a career.

Optimization · Pure Optimization
A Colorado-set tactics game where attribute optimization and perk stacking determine squad effectiveness.
New Star Manager leans Optimization (Pure Optimization); Wasteland 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
New Star Manager
Menu and tap input, no physical performance demand
Wasteland 3
Turn-based hex combat removes all real-time pressure
New Star Manager leans a little harder on reads, though the gap is small.
New Star Manager
AI opponents follow systems, not adaptive mind-modelling
Wasteland 3
Enemy AI uses fixed aggression scripts without adaptive modelling
New Star Manager leans a little harder on variance, though the gap is small.
New Star Manager
Match outcomes and events carry meaningful randomness
Wasteland 3
Encounter layouts and loot locations hold hidden information on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
New Star Manager
Squad building, training and tactics are the solvable core
Wasteland 3
Attribute spread, perk synergies and vehicle loadout are systematically optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.