head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
The most demanding of the New Super Mario line, with brutal optional challenges.

Execution · Practiced Mastery
A 2D platformer where pirate gear unlocks new movement abilities across interconnected islands.
New Super Mario Bros. U leans Execution (Practiced Mastery); Shantae and the Pirate's Curse leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros. U
Challenge modes demand tight, precise platforming
Shantae and the Pirate's Curse
Precise platforming and boss dodges demand clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros. U
All enemy behavior is scripted
Shantae and the Pirate's Curse
Enemies and bosses run fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros. U
Deterministic level layouts
Shantae and the Pirate's Curse
Layouts and item locations are static once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros. U
Routing star coins and secret world shortcuts
Shantae and the Pirate's Curse
Item order and route knowledge matter, especially speedrunning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.