head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Modern 2D Mario platformer built on classic jump precision and hidden exits.

Execution · Practiced Mastery
A stealth-action adventure testing multi-target combat timing on scripted patrols.
New Super Mario Bros. leans Execution (Practiced Mastery); The Mark of Kri leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Jump timing and momentum control carry every level
The Mark of Kri
Multi-enemy stick-targeting combat rewards clean timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Enemies follow fixed scripted patterns
The Mark of Kri
Enemies and patrols are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Levels fully deterministic once seen
The Mark of Kri
Levels never change between attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
New Super Mario Bros.
Secret exits, star coins, and route knowledge
The Mark of Kri
Stealth routes and combat-system mastery solve each area
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.