head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An American football simulation for the 2009-2010 season.

Optimization · Practiced Mastery
Planning a raid in advance, then executing it where one mistake kills.
NFL 2010 leans Optimization (Practiced Mastery); Tom Clancy's Rainbow Six leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2010
passing accuracy and player control
Tom Clancy's Rainbow Six
One bullet kills, so entries demand clean aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2010
play-calling mind games vs opponent
Tom Clancy's Rainbow Six
Multiplayer raids add human counterplay
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2010
fumbles and injury randomness
Tom Clancy's Rainbow Six
Terrorist placements are unknown until doors open
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2010
playbook and roster strategy solvable
Tom Clancy's Rainbow Six
The pre-mission planning phase is the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.