head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An American football simulation for the 2009-2010 season.

Optimization · Practiced Mastery
Mastering samurai unit cohesion and clan-specific economic chains across feudal Japan.
NFL 2010 leans Optimization (Practiced Mastery); Total War: Shogun 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2010
passing accuracy and player control
Total War: Shogun 2
Samurai unit micro, zen arts timing, and castle sieges reward sharp play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2010
play-calling mind games vs opponent
Total War: Shogun 2
AI daimyo follow scripted clan doctrines; human opponents require reads
Total War: Shogun 2 leans a little harder on variance, though the gap is small.
NFL 2010
fumbles and injury randomness
Total War: Shogun 2
Metsuke agent skill rolls and random farm yields add moderate unknowns
Total War: Shogun 2 leans a little harder on optimization, though the gap is small.
NFL 2010
playbook and roster strategy solvable
Total War: Shogun 2
Clan-specific mastery paths and trade port chains are the core solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.