head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Grand Arena
A football sim testing stick execution, play-call reads, and playbook optimisation against opponents.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
NFL 2K1 leans Execution (Grand Arena); Paladins leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2K1
Precise stick control on passes and jukes matters
Paladins
Hitscan aim and ability timing in firefights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2K1
Reading a human opponent's play-calls is central
Paladins
Human teams flank, bait ults, and adapt
NFL 2K1 leans a little harder on variance, though the gap is small.
NFL 2K1
Fumbles and catch outcomes add measured chaos
Paladins
Card draft order adds mild run variance
NFL 2K1 leans a little harder on optimization, though the gap is small.
NFL 2K1
Playbook knowledge and matchup exploitation reward study
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.