head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A football sim testing throw timing and play-calling prediction against opponents.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.
NFL Quarterback Club 98 leans Execution (Competitive PvP); Pro Evolution Soccer 2009 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NFL Quarterback Club 98
Passing, dodging and timing decides plays
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NFL Quarterback Club 98
Human opponents read formations, demanding counter-prediction
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
NFL Quarterback Club 98 leans a little harder on variance, though the gap is small.
NFL Quarterback Club 98
Catch and fumble outcomes carry simulated randomness
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
NFL Quarterback Club 98 leans a little harder on optimization, though the gap is small.
NFL Quarterback Club 98
Playbook selection and roster tactics run deep
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.